Sorting through screens full of junk in order to sell it all and walking through empty maps is not fun. Having all the special abilities in just one or two members of the party is not fun. Even if they don't make any logical sense and harm the game. This adds an interesting tension where your potions and spells must be conserved.įrankly, many CRPG mechanics are there just because they were in D&D or Dragon Warrior or whatnot. Combined with energy regen that only happens gradually for every few foes you kill. They also brought back the requirement to clear out a dungeon entirely in one go. Now everybody has useful special abilities. It is no longer the case that warriors and archers just attack and mages and clerics do 'magic'. And interesting new kinds of loot to find.Ĭombat is more strategic with an emphasis on distracting and incapacitating foes, spreading energy-using abilities around the party, and interesting abilities for all classes. My least favorite part of Avernum was the third or fourth trip I made to the cleared out slith fort to see if there were any more iron daggers and slith spears to grab and take home.īase building mechanics were added that provide an extra upgrade path for your characters. Instead, you are encouraged to look for traits in different trees that combo together. It is no longer about just putting points into strength and melee for your sword person, putting points into healing for your cleric, and putting points into magic for your mage. XP grinding - removed, now you get experience for doing things like clearing forts and dungeons which is much more fun than random battlesĬharacter development - more meaningful.
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